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Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition

Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition
Author: Claus Hoefele
Publisher: Course Technology PTR
Category: Book

List Price: $49.99
Buy New: $15.60
You Save: $34.39 (69%)



New (25) Used (7) from $15.60

Sales Rank: 748588

Media: Paperback
Edition: 1
Pages: 464
Number Of Items: 1
Shipping Weight (lbs): 2
Dimensions (in): 9 x 7.4 x 1.2

ISBN: 1598632922
Dewey Decimal Number: 794
EAN: 9781598632927
ASIN: 1598632922

Publication Date: March 1, 2007
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Brand New Book 100% guaranteed. Never Read before. No underlining or highlighting. Ships within 24 hours of when you order. Free Tracking with every order.Ships the same day you order. Free Tracking with every order. Customer service inquiries responded to immediately. Quality Plus from QP Books.

Editorial Reviews:

Product Description
3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics API (JSR 184). Focusing on the Java Platform, Micro Edition, this book is filled with a multitude of easy-to-understand, real-world examples. You will start with the basics of 3D programming, but there is plenty of advanced coverage too, including quaternion math, environment mapping, and creating articulated characters. You will also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. By the time you are finished, you will possess 3D graphic skills that will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Whether you are a complete 3D graphics novice, a game programmer ready to extend your skills to a new arena, or a software developer hoping to break into the game industry, this book will serve as a one-of-a-kind, comprehensive guide to mobile 3D graphics!

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