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3D Game Programming for Teens (For Teens)

3D Game Programming for Teens (For Teens)
Author: Eric D. Grebler
Publisher: Course Technology PTR
Category: Book

List Price: $29.99
Buy Used: $9.89
You Save: $20.10 (67%)



New (28) Used (8) from $9.89

Rating: 4.0 out of 5 stars 6 reviews
Sales Rank: 501487

Media: Paperback
Edition: 1
Reading Level: Young Adult
Pages: 440
Number Of Items: 1
Shipping Weight (lbs): 2
Dimensions (in): 9.1 x 7.5 x 1.2

ISBN: 159200900X
Dewey Decimal Number: 794.81526
EAN: 9781592009008
ASIN: 159200900X

Publication Date: May 18, 2006
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Ships SAME or NEXT business day. We Ship to APO/FPO addr. Choose EXPEDITED shipping and receive in 2-5 business days. See our member profile for customer support contact info.

Editorial Reviews:

Product Description
"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as you incrementally build a 3D game as each skill is introduced. "3D Game Programming for Teens" assumes no prior programming experience and focuses on teaching the basic skills needed to build a simple 3D game. Once you have mastered the basics, you can apply each skill to more complex game engines and game building. Helpful definitions, examples, sample code, and a hands-on tutorial approach make the book a simple yet complete introduction to 3D game programming.


Customer Reviews:   Read 1 more reviews...

5 out of 5 stars Fun and Entertaining   October 21, 2007
Martin Berger
This book was easy to read and understand. Lives up to it's intended purpose, which is to teach the basics of 3D game programming. I liked the fact that the CD contains a demo copy of Blitz3D, which, does not time out. It also contained lots of demo code, that you can study, and other useful software for creating graphics and 3D models. Buy this book along with Maneesh Sethi's "Game Programming For Teens" and you will have a solid foundation to build on.


4 out of 5 stars Great book for novice programmers!   March 9, 2007
Andreas Lundgren (Umea, Sweden)
For a long time i've been looking for a book that offers a good, easy-learning hands-on approach on Blitz 3D programming, and this is it! The book is very versatile since it is not only focusing specificly on coding, but also what's the essence of a good game. It gives a brief history of gaming history, telling you what it takes to make you a successful game programmer and how to bring your own ideas to life. After reading this book there is one thing that i feel that i would like to see, a follow-up! This book left me craving for the learning of some more advanced programming techniques since it tend to be overexplicit to some extent (which actually is a good thing if you are REALLY new to programming!). Nonetheless, if you want to learn how to be a successful programmer, regardless of your present programmings kills, this book is definitely a good start. Every game-programmer can read this book and learn something new, and they will have a enjoyable time doing so!


3 out of 5 stars Learn Basic programming concepts before reading this book.   October 14, 2006
Sheryl J. Brown
7 out of 9 found this review helpful

In my opinion, this book is very out of order. The author teaches you concepts about 3D programming, before he acually tells you the basics about programming. So throughout the whole book, you don't understand why or what you are typeing. I was able to understand the book very well, only because I have been programming for a bit already. If you'd like to learn basic 3D programming, this is a very good book. Just read a few other books about programming before you read this. It will make understanding this book much easier. I'd recommend "Game Programming For Teens 2E", it's the first programming book I read. And that book is very well put together, unlike this one.


5 out of 5 stars Great!   September 1, 2006
1 out of 2 found this review helpful

I have been trying to get a hold of a great step-by-step book on 3D programming that goes in great detail. If that's the kind of book that you're looking for, then this is for you. After thoroughly reading this book, I finally defeated the first obstacle of 3D computer programming and learned a bit of history, too.


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