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Game Design for Teens (Premier Press Game Development) | 
| Authors: Les Pardew, Scott Pugh, Eric Nunamaker, Brent L. Iverson, Ross Wolfley Publisher: Course Technology PTR Category: Book
List Price: $29.99 Buy New: $19.79 You Save: $10.20 (34%)
New (20) Used (8) from $13.99
Rating: 3 reviews Sales Rank: 667072
Media: Paperback Edition: 1 Pages: 320 Number Of Items: 1 Shipping Weight (lbs): 1.4 Dimensions (in): 8.9 x 7.3 x 0.9
ISBN: 1592004962 Dewey Decimal Number: 794.81526 UPC: 082039504964 EAN: 9781592004966 ASIN: 1592004962
Publication Date: September 30, 2004 Availability: Usually ships in 24 hours
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| Editorial Reviews:
Product Description "Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the "for Teens" line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. You will learn how to create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create them, who creates them, and why each is important. This book also examines game design theory as it applies to different game genres. The third installment in the popular line of "For Teens" books. Covers the complete game design process from idea, to design document, development of the game. Provides samples from real game design documents. Helps readers develop the skills they need to express their game ideas clearly and thoroughly. Examines game design theory as it applies to the different game genres.
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| Customer Reviews:
Good Place to Start January 11, 2007 Mirl (North Carolina) 5 out of 6 found this review helpful
I'm not a game design expert. I'm not in the gaming industry at all, except as a consumer. My son, on the other hand, has expressed a desire to "play test games" as a career. I thought, okay, let's check it out.
Game Design for Teens is an introduction to the game design world (a complex, very technical realm), with the purpose of creating a game design document.
Good: This book is written to the level of its intended audience. Good: It includes many good/relevant graphics. Good: Not designed to be a science book. Good: Keeps to the purpose/focus of the book with many good/relevant anecdotes.
Other: It is a bit verbose/complex at times.
Impressions: Good for young people interested in game design/development.
Sincerely,
JMS
Table of Contents March 7, 2005 W. Bull (Escondido, California United States) 12 out of 24 found this review helpful
From the publisher's Web site.
Features #The third installment in the popular line of For Teens books. #Covers the complete game design process, from idea, to design document, to development of the game. #Provides samples from real game design documents. #Helps readers develop the skills they need to express their game ideas clearly and thoroughly. #Examines game design theory as it applies to the different game genres.
Table of Contents 1. What is Game Design? 2. What is a Game Designer? 3. The Design Document 4. The Game Idea 5. Creating the High Concept 6. Visualizing the Game 7. Designing Audio 8. Game Flow 9. Interface Design 10. Technical Design 11. Schedules and Budgets 12. Special Considerations Appendix A: Design Document
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